'The definitive telling of one of the most fascinating stories in videogame history.' Wired‘A great read on a game that has hypnotized my brain and probably yours too.’ Steve Wozniak, co-founder of Apple21 February 1989.Three men fly into Moscow, representing software giants from Britain, America, and Japan.Each of them is determined to undercut the others in order to secure a technology so powerfully addictive it has brought the government department that created it to a standstill.In a country on the brink of seismic change, where spycraft is about to give way to cut-throat capitalism, Tetris has become the grand prize. Featuring corporate espionage, unmarked government organizations, courtroom drama and international conspiracies, the origin of the world’s most popular video game is a gripping, fast-paced thriller of the highest order.Not only this, but it is also the tale of a one-in-a-million software start-up – a unique example of an idea, a product, and an era coming together at exactly the right moment.Tetris was perfectly (if accidentally) crafted to hit primal triggers in our minds and in Ackerman’s hands its story is unputdownable.